#ifndef _CMOVECOMMAND_H_
#define _CMOVECOMMAND_H_

#include "IDoUndoCommand.h"
#include "vector3d.h"

class CMoveCommand : public IDoUndoCommand
{
public:
	CMoveCommand (int sceneNodeId, vector3df oldPosition, vector3df newPosition);

	void redo ();
	void undo ();

private:
	int m_id;
	vector3df m_oldPosition;
	vector3df m_newPosition;
};

#endif
